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George Albany
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Comments by "George Albany" (@Spartan322) on "Atrioc" channel.
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@hj2479 Are you taking into account the land access developed and its resulting profit (or even pure profit) as a result of the Louisiana purchase? Do remember that without the Louisiana purchase the US also doesn't get any of the West Coast, least without a fight (and the ones boxing the US in isn't Mexico in the 1840s, they're still needing to challenge France and Great Britain if they want to expand westward without the purchase) and there are more then 2 nations that will be on its border who are weak.
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@hyper4887 Well he is super experienced in marketing and twitch, so he should easily know what his fans want and care about. Not to mention a good key to marketing is often just to be honest instead of just manipulative.
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Just to note (not sure about the others) Treasure Planet's failure was quite literally self-inflicted and deliberately employed, it failed because Disney executives didn't want to give their promises to the two writers of many of their best titles preceding it, to prevent a resurgence of the tech the film employed and to kill the 2D animation for some more following years, they sabotaged Treasure Planet at every turn, to the point that they even deliberately pushed back its theatrical release to be between two blockbusters alongside spending nearly nothing in marketing. The only good thing left was that they actually allowed a heavily inflated budget at the time, which enabled it a lot more room to look good and polished, but fairly certain it was done to increase the chance of a flop to everyone else.
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"Nvidia graphics drivers are generally better, generally easier to use, and generally come out quicker" Yeah, so long as you're on Windows maybe, but take even one step off Windows and they literally never work, suck to use, and are slower then molasses if they even ever provide anything for you. Nvidia functionally hates all non-Windows users with a passion, they've intentionally gone out of their way to spite non-Windows users to an unnecessary degree. And especially nowadays, their DirectX performance is still trash compared to AMD's Vulkan performance.
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Just to note (not sure about the others) Treasure Planet's failure was quite literally self-inflicted and deliberately employed, it failed because Disney executives didn't want to give their promises to the two writers of many of their best titles preceding it, to prevent a resurgence of the tech the film employed and to kill the 2D animation for some more following years, they sabotaged Treasure Planet at every turn, to the point that they even deliberately pushed back its theatrical release to be between two blockbusters alongside spending nearly nothing in marketing. The only good thing left was that they actually allowed a heavily inflated budget at the time, which enabled it a lot more room to look good and polished, but fairly certain it was done to increase the chance of a flop to everyone else.
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Welcome to the socialist's world.
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Another tangential point by the way is that its easier to design a game with high difficulty in mind then lower difficulty, a high difficulty games need less shortcuts to make the player feel good because the difficulty itself can and often does excuse the frustrations you can have, so long as it doesn't make it unbearable and unplayable, and too it is much easier to design a game that's difficult and tone it down then it is to design a game to be easy and tone it up. Removing difficulty is easier and more reliable then adding it after the fact.
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Economically, the monopoly strategy is short term and assumes that nobody will be willing to compete when the price jumps back up, which can only be assumed in a corporate world, but falls apart when examined over a period of decades.
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