Comments by "Her Royal Fluffiness Celestia, Princess of Cake" (@CakePrincessCelestia) on "" video.

  1. TOMCATS! 1:30 It's slower. SCNR. Its AICS is reprogrammed so it tops out at 1.88 due to inlet limitations in order to reduce maintenance hours. In the end that was a valid method to save tax payers' money since the planes rarely ever are flown at their top speeds anyway. After all the Viper also just does 2.0 and the Hornet even is limited to 1.8. After that comes the Fat Amy with an official 1.6 limit. But I guess you'd still want that extra advantage over your enemies in some cases of emergency. Where Have All The Good Times Gone, when you could fry your TF30 at 3.0 in that F-111... :D 1:53 The good old Sparrowhawk HUD that also some B models did have. Big wishlist item in the DCS community since HB said they wouldn't be able to fully model a D because they lack some documents there. But is you "misuse" the landing and bombing modes for literally any moment except for air to air engagements to get the TVV, altitude and VSI scales with knowing that the ladder shows 5° more than the actual angles are, it's quite usable still. And you still can roughly get your speed from both the AoA and wing sweep gauges. 8:40 "We didn't have true AoA, we had units, so was kinda useless number" - finally someone with that opinion who flew the thing - I never lived AoA units in any simulated airframe :D 10:14 I guess we all know that from DCS. It literally teaches those of us who only flew FCS things prior to use the force, I mean the rudders. And switch off that yaw SAS at around 15 units of AoA on AFCS. 10:51 I can confirm this is a great thing that helps a lot as it gives you immediate control over your AoA in a certain range. My 2¢ in the end: It's so great when you can relate to what real pilots tell you from their RL experience, based on a flight sim that you just flew, which is just a proof that it's really well done.
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