Comments by "Cinderball" (@cinderball1135) on "Extra History" channel.

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  3. This video touches on an excellent point, and something which I've actually had experience with in moderating a small Minecraft community: excessive punishments tend to breed resentment, galvanise opposition, and lead to the community's collapse - or to the collapse of the admins' ability to punish wrongdoers. Something that I found very helpful when I came to moderate abuses was that I would use much weaker punishments than the other mods (fewer outright bans, and more constructive punishments like fines, or asking people to personally fix the damage they'd done). In fact, by doing this, I was able to incentivise good behaviour on the part of former miscreants. Quite a large proportion of our community, within two years of my modship, were people who'd previously have otherwise been banned. In our politics, I think the idea of punishments that are proportional to the abuses committed would be a very powerful one. "Locking up" a politician for a white-collar crime seems excessive, but punishing campaigns that break finance rules by actually emptying their wallets of the misappropriated cash seems only too appropriate. And what if campaigns could have punitive taxes applied to them? Say, if a campaign breaks the rules, an electoral commission can demand a 10% cut of any money they spend on campaign ads - meaning that they'll have a negative modifier applied to any future spending, no matter how much they receive in donations (preventing them from simply overwhelming the fine with billionaires' donations).
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