Comments by "TheRezro" (@TheRezro) on "Casually Explained" channel.

  1. It is complicated. Three core genres ara: Action, Logic/Puzzle and Narrative games. Due to technical reasons initially majority of action games were on consoles and arcades, with most logic and story driven games being on PC's, home computers and workstations. But both start fusing with improvements of the hardware. Classification of actin games is generally simple, as it include all things like sport games (including racing), platform and maze games, shooters (FPS, TPS, space shooters, etc.), slashers, fighting games (including Beat'em ups), stealth games and rhythm games. With only few mixed genres like tactical shooter, action-adventure or survival games (including survival horror). Most based on simple dexterity mechanics, usually used nowadays as supplements for more advanced games. So called "PC genres" are way more complicated. For the start logic and narrative games fused quite early leading to creation of Adventure genre where we explore environment trying solve puzzles to progres the story. What later evolve into two separate schools associated with highly logical "point and click" adventure games and more exploratory action-adventure. On top of that genre overlap with RPG's, what are simulations of complex party game. And speaking of simulation they aren't associated with any specific mechanic trying reconstruct real or fictional world mechanic (most famous examples are: RPG's, Sport Games, Space Sims and Economic Sims). Anyway, RPG's separate on: classic adaptations of Tabletop Systems (what I remind are tactic supplements, not the role-play itself), simplified dungeon crawl (include roguelike and hack&slash) and modern Action RPG's, what replace combat with action modules, instead tactical ones but still is true to role-play core (when all stuff like western RPG or console RPG is a console kid bullshit). And one more thing. jRPG's aren't RPG's but tactic-adventure games. They only evolve from dungeon crawl, so name stay. And ironically interactive visual novels (eroge) ironically commonly contain strong role-play (for clarity usually classified as Narrative games) even if they lack combat. On top of that we have also strategy games, what are more expansive branch of logic games. they include more action based RTS, more complex grand strategy games (what include elements of economical simulation) or classic turn-based strategy games and specific case known as 4X what lets say is mix of some aspects of RTS and GSG. Too much to explain. And that excluding new weird genres like battle royals and arenas. What are specific forms of older genres mixes. So topic is quite convoluted.
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