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Regulus
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Comments by "Regulus" (@xXx_Regulus_xXx) on "" video.
this mentality already did a number on western animation in the 2010s to the point where the word Calarts is mostly used as a derogatory term with animation/comic fans. Back when I was going to college I almost went for graphic design because I love art, but then I remembered I would be doing nothing but making what other people want, or worse, designing advertisements. I draw for fun on occasion and work a real job like a lot of these self-important artists probably should have done.
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@bziar3898 oh they stole art too? 👀 EDIT for the slow kids, there's a question mark which means I was asking if that was so.
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at this point it would be better for them to go under and release all the talent on their payrolls. people make games, not studios
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I admire your commitment to optimistic thinking
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@趙俊懿-g4o I've said elsewhere there's a version of this art style that could work, but the only ties to Marathon so far are the name and the tagline. In marathon the transhuman battleroid you play as is a cybernetically reanimated soldier drawn in an otherwise fairly grounded art style (for the engine it was made in at least). I think the scene where the Runner bodies are being assembled and those artificial silkworms are putting the facial tissue together look absolutely awesome, but eurotrash isn't quite to my taste and I think they ought to have given the game a different name and made the connections to Marathon more of a wink and a nod instead of using it to advertise the game. Maybe give it a stylized name like DEAD_SPRINT that alludes to the old franchise and then use lore snippets and environmental storytelling to link it back to Marathon.
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Cayde probably was their most recent good character design for a major character but Master Chief is still such a legendary design. 343 had to roll back their changes to his design to hype up Infinite back before it released.
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@sebastian_blair6685 same here, I'm sure there are a lot of us out there. I didn't have as many hours in the game but I was a lore fiend for a while. I was interested in the story and the main thing that kept me thinking about it was "how the hell are they going to tie this all together at the end?" In the beginning I had complete faith that they would somehow, but as the plot kept going nowhere I lost that. Seeing them cop out on the fifth enemy race and say the Witness was all of them rolled into one big questionable design choice was when I knew they had been winging it since launch and never actually came up with anything impressive. There are good stories here and there in those text entries but nothing that hits as hard as Halo or Marathon did.
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@InfallibleDogbert great point and it's more thoughtful than "east good, west bad" like a lot of people tend to post. caring about aesthetics and theme go a long, long way. I don't think people would've cared about the story in [pick your favorite JRPG] if it had been an eyesore like Marathon 2025
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@michaelbread5906 the first Halo game I played at launch was Reach and I figured I wanted to be in on the ground floor with their next game, so I started with the Destiny open beta. I never want to get so swept up in hype for a live service ever again. An actually good game will still be there if you're not there on day 1.
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Calling it Marathon instead of Paint Swatch Extraction Shooter was the biggest mistake. The game is Marathon literally in name only.
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it's an overcorrection in response to years and years and YEARS of the gaming industry making the same bad choices. contrary to the community's reputation gamers are willing to forgive damn near anything from a studio they like despite what they say, or at least that's been the case up until the mid 2020s. I'm not sure how familiar you are with the Destiny/Destiny 2 playerbase but for the last 10 years the ones that stuck around have been clinging onto hope for this or that thing they asked the devs for and hung on despite not getting quite what they asked for. devs say "we're listening, we'll do better next time" and the same thing repeats. a lot of people only quit because the main story ended, but they really did want the game to be good and stuck around supporting its development instead of dropping it after it peaked. This same basic story repeats all across the industry and people are finally at the point where they realize corporate interests have just been taking advantage of their willingness to keep playing and buy the next thing for way too long. it's not nuanced but it was probably inevitable.
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That would've been the correct play because they're buried in tech debt to the point where they claim to not be able to get Red War into a playable state for a legal case, though personally I doubt that's true.
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I was OK with Bungie trying to make multiple games at a time before I had any clue how bad things were internally. My other favorite dev, Valve, has plenty of games so I figure one more from Bungie would be nice even if it wasn't as big as D2. But seeing their big plan was to follow a crowd pleaser game that was at a natural stopping point for most players (because their new player onboarding was so bad not many bothered after Forsaken) with a game that was in a niche genre with a divisive art style, that was what made me start saying THIS is why they won't make Destiny 3!? I have no idea what Matter or Gummy Bears were going to be but either one would've been smarter than this to release, I'm positive.
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@NeoReaper82 not in 2025 it doesn't, speaking as someone who smoked plenty of hopium over the last ten years about Bungie.
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@refugeehugsforfree4151 I don't know why people are so set on shifting blame whenever Bungie is in hot water. They've been through multiple publishers and even briefly self-published and as of an hour ago there are still people blaming freaking SONY for the problems in BUNGIE. I think it's safe to say the problems in Bungie probably transcend all teams and all pay grades, or close enough. Just a bunch of people coasting on their employer's reputation from 20 years ago, making fugly characters and pushing minimum viable product slop into the market.
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@x_yzk I was asking, I've never played it or watched news about it :body-blue-raised-arms:
1