Comments by "Luredreier" (@Luredreier) on "Sapphire R7 250 Ultimate - Completely Silent Gaming" video.

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  5. ***** Sorry, but on intels side I very much doubt that we'll see any major performance boosts anytime soon. AMD with their Zen processor probably will have a major performance boost, but then they're kind of behind intel in single threaded performance anyway so they have a lot to catch up with. The expected single threaded performance of Zen is roughly on pare with haswell but hopefully with more cores and threads pr dollar then Intel. AMD also tends to be more open to taking risks with their designs and might introduce things like APUs with HBM and already have their first fully HSA compliant APU, that will probably give them an edge in some applications, potentially making the situation more complicated then just "Intel has more performance but AMD got better value" like it used to be... But in any case we're not going to see any significant boost in single threaded performance over what we got right now. What we'll probably see is  that six core and eight core processors will become more common and that the iGPU will increase in performance as well as a continued reduction in power consumption. But I suspect that we won't really see much else change in that space... Perhaps more of a move towards SoC designs with more features on the chip and less on the motherboard itself. But even there you're running into issues. Processor node upgrades simply isn't as viable as it used to be and it takes longer and longer to get an economically viable production out of the new nodes.
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  12. ***** Also, the iGPU can be used to render individual objects on the screen du to DX12s support for asymmetric rendering. And, no why the heck do you think it'll cause flickering? Only a poor implementation would do that. http://www.anandtech.com/show/9307/the-kaveri-refresh-godavari-review-testing-amds-a10-7870k "The example we were given (which I have seen in the flesh) is with the Oxide Games/Stardock upcoming title Ashes of the Singularity. I spoke extensively to Dan Baker of Oxide Games and he states that the concept is relatively simple making it easier for programmers to dive in, and implementing it into their engine for the game took some time but they found a substantial benefit. Ashes of the Singularity is designed to be a more classical type of RTS based in the future, with plenty of units on hand as well as scenery and effects needing to be rendered. In the screenshot above, the red and blue colored items represent the different items that are rendered and the color shows which graphics in the system supplied the processing power. In this case the APU took care of the red units, while the discrete GPU did the scenery and a good portion of the effects. In the demo I was at, enabling the APU in this circumstance gave a 10% performance increase in a heavy 30 FPS scene to 33 FPS. It doesn’t sound like much, but any opportunity to use more of the system that the user has paid for is always a bonus. I asked regarding multiple discrete cards, such as dual R9 290Xs, and he said it wasn’t a problem by the way they had built their engine." -- quoted from Anantech And the same applies to Vulkan titles by the way. So, sure another dGPU might help performance, but that extra dGPU and the iGPU combined will give even more. And yes, you're right you have to code for it, so we're not going to get the benefits in all games coming out in the next couple of years, but some will. Ashes being one of them. With time game engines will start to include added support for the feature and some games made with those engines will get this feature enabled. The frequency of games where it's a useful feature will probably gradually increase over the next few years. Now, another benefit of the AMD iGPU is that from carrizo and onwards it can actually be used to take over some CPU tasks if you've compiled the code in a HSA compatible compiler. Anyway, I need to get some sleep. So, we'll talk later. =)
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  15. ***** An Athlon is exactly the same processor as the A series APUs. The same number of cores (there's plenty of 4 core APUs) An modern Athlon even have the iGPU of the APUs still on the chip, they're just disabled. The only difference is that AMD saves money on being able to sell APUs with faulty iGPUs as Athlons being able to still earn some money, and if the Athlons sell well they can occationally disable the iGPU anyway even if they're working, just picking the worst performing ones meaning that the ones that they do sell are the best performing ones they have. Edit: Ok, just checked, you're talking about the previous generation processor arcitecture from AMD. And while they did beat the 8150 in performance they're behind the 8350 in single threaded performance due to higher clock speed on the FX series. And the modern kevari and so one processors have far higher single threaded performance then the FX series. And no a AMD module is not a core with hyperthreading. It's two cores.  The definition of a CPU itself never included any requirement for a floating point unit at all. And each AMD core have two integer units for itself as well as two floating point units that is shared with the other core (meaning that whenever the core does low precission floats allowing the unit to do more calculations pr clock you actually have no interference between the two cores with regards to floats. shrugs Not sure about the price of those modern APUs with disabled iGPUs though... But I don't think it's that far of the Athlon...
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