Comments by "Seven Proxies" (@sevenproxies4255) on "Mordhau - Collab Video With Schola Gladiatoria" video.

  1. On the issue of implementation in half-swording and murder strokes. How about reducing the number of directions you can strike from while half-swording or murderstroking? From what I understand of the current mechanics, your and your opponents first person views are essentially divided into segments. And depending on which segment of the screen you drag your mouse towards while performing an attack or parry, the attack or parry is going to be directed to that segment of the screen. This means that in order to successfully block an opponents attack, you have to parry in the corresponding segment of the screen to your opponents segment, or else your parry will fail and you will get hit. Now using a sword normally or a warhammer etc you can pretty much strike from any direction, represented by the full number of corresponding segments of your screen. HOWEVER! From my knowledge of murder strokes and half-swording, your angles of attack (especially against an armored opponent) are somewhat limited, compared to cutting with a sword normally. If you're gonna use a murder stroke for instance, then you're more likely to do an overhead strike or maybe striking from left or right side. Murderstroking from underneath your opponents guard would be somewhat awkward, and while I guess that it's theoretically possible to do like an "uppercut" murderstroke to the underside of the jaw of your opponent, it doesn't strike me as a very likely move. This could be represented in the game mechanics as a reduction in segments of your screen. If we assume that your field of view is game mechanically segmented into 12 segments (12 different angles that you can attack from, and which your opponent has to parry against), then when you switch to the murder stroke grip or half-sword grip, your segments are reduced (the bottom ones are removed completely since attacking from the bottom of the screen with a murder stroke is unlikely) to maybe 8 segments or even 6. This will of course give your opponent an easier time to parry your attacks (which would be realistic, since switching grips to murder stroke or half-swording is a very visual cue of what your opponent intends to do, so you'll know where to expect the attacks to come from), so the full plate armor will give you that advantage, but the sword user will also have a way to deal lethal damage to you despite your weapon being primarily intended for cutting and thrusting.
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