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Seven Proxies
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Comments by "Seven Proxies" (@sevenproxies4255) on "Kingdom Come: Deliverance - Combat System Analysis, Is It Fun?" video.
But in real life, you can't win a melee fight with skill alone. Your physical constitution, musclepower, stamina and quickness of reflexes play a huge part in it as well. For example: you can be the MMA global world champion and be as skilled as they come. But if you're in an accident and end up in a coma for a few years and your muscles atrophy in the process, then you're not going to beat a fighter slightly less skilled than you but with his physical constitution intact. Also, the training of fighting itself is not necessarily optimal excercise for your body. Sure, training HEMA you will probably improve your muscles (unless you get seriously hurt and bedridden), but your striking power would be a lot higher if you complemented HEMA training with weight lifting. So, there's nothing wrong at all with stats AND player skill affecting combat.
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Falco Gaming: It's not "diverse" enough, because apparently medieval bohemia should contain more black people and east asians. Oh and it's also "sexist" because the women in the game aren't knights and warriors.
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Goddess Miranda.Cosgrove: Are you suggesting that medieval bohemia should've had east asians and native americans and a couple of australian aboriginals instead?
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TrustyCane: The developers are not a giant triple A studio, but a small team. A few bugs and glitches were to be expected, and they are continually fixing them. You are the sort of crappy customer who ensure that the mindless, dumbed down triple A drivel stays in power while sabotaging more independent developers.
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Dmitry Rudyuk: People like Miranda won't be happy until medieval bohemia is filled 90 % with african american gangsta rappers.
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I think it also got a lot of support from the gamergate community, who were in turn supported by the developers of this game when the controversy hit. I really wanted to pay for this game since I knew the devs stood up to the feminist slander against gamers, when many other devlopers cucked out to the feminists.
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Nerobyrne: I wish they would've done something about stealing though. I mean, having stolen items marked as "hot" and being more difficult to sell was a good idea to make it harder being a thief. I also like that sometimes when you're in a town, you can be stopped and searched by the guards and if you're carrying stolen items then you'll be punished for it. But there's still ways around it. The millers being fences and buying stolen goods from you. They pay you a bit too much to be honest. A real fence in the real world would pay you significantly less to what a stolen item is actually worth because they would exploit your situation that you can't just go and sell the item to any legitimate business without risking arrest. Also if you're wearing stolen armour or weapons in public, then there should be a risk of people recognizing them as stolen, like "Hey! Isn't that the fancy hauberk that our local smith reported as stolen just last week? THIEF! THIEF!"
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TrustyCane: No, it's not "betrayal" because every single game studio is working on a limited timeframe. To produce a game you need a budget. That budget comes from investors or through bankloans. But investors always demand a return on their investment within a specific timeframe, and bankloans have to be paid off or the interest rates will offset amy profits that your studio hoped to gain from the game. If your timeframe is too long, then you're forced to take a higher, uncompetitive price for the game on release, or you'll have a hard time attracting investors because investors never want to leave large sums of money out there "floating" for long periods of time. You're clearly speaking as an annoyed gamer with no insight into how funding of game development works. So stop being so entitled and be happy that the studio is making patches at all (they are actually well within their rights to flat out refuse releasing patches and bugfixes after the game has been released) Oh and calling KCD "empty of love" is just categorically false. It's evident that the developers really loved the subject matter and poured a lot of heart and soul into their game, especially from such a small studio as Warhorse.
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