Comments by "" (@Cloud_Seeker) on "Can you calculate war? Are war games pointless? (Praxeology vs the Ossipov-Lanchester equations)" video.

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  5.  @pavlovsdog2551  I think you forgot what the question was. The question was not that you can't learn something. The question was how REALISTIC a wargame is. If you shoot skeets with a shotgun, you are practicing to shoot bird and stuff as they fly away. Sure. You can learn how to shoot well with a shotgun that way, but only a fool will say skeet shooing is a realistic simulation of shooting birds in the wild. The same logic applies here. You will never ever have a wargame so well-designed it becomes realistic. The fact you create rules based on what you think will happen does not actually mean those rules apply in reality. A skeet might follow a predictable pattern, but a bird might not. I want to give you an example. The mark 14 torpedo the USA used in WW2. On paper this torpedo worked just as it should. The Navy’s Bureau of Ordnance thought the weapon should work 98% of the time. In the field however it didn't preform that well. In recorded extreme case a submarine commander used 15 out of 16 torpedoes and only 1 actually exploded. This means the weapon only worked 6.7% of the time and not 98%. I want you, as the Navy’s Bureau of Ordnance, to create a wargame based on your testing and this torpedoed without the knowledge of how it preforms in the fields as this is before the USA joins the war. If you say the torpedo is anything less then 98% reliable you are being dishonest as that is what they actually thought. The Mk. 14 torpedo is a good example that shows a wargame is not a realistic portrayal of reality. You can not before the event have full knowledge of how the future will be. Wargames are not worthless, but they are not realistic. And as I said at the start. Plans Are Useless But Planning Is Indispensable. To use a wargame to make plans is useless. It will not survive contact with the enemy.
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