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IgorTheLight
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Comments by "IgorTheLight" (@igorthelight) on "Fireship" channel.
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He said "Zuckerborg " ;-)
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@Dannnneh xD You have to watch dogs more to know the answer
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You could make them hate you in any language. Bend is just a little bit easier ;-)
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But what about non-benders? ;-)
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That's because we awaited some tasks to finish! ;-)
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True! But I would still recommend to make a 2D game first - it's much easier ;-)
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Yeah. There are a few famous applications created with Electron (don't EVER use them on old Desktops/laptops): https://en.wikipedia.org/wiki/Electron_(software_framework)#Software_using_Electron
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Vivaldi is Chromium based ;-)
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After 10-th existential crisis you should became immune to them ;-)
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Well, stop then! And became obsolete because others would not stop ;-)
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@GSBarlev Interesting thoughts!
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@AgraxGaming True! Developers are 100% agree with you ;-) My opinion - Visual Script could help to convert people from UE Blueprints to Godot, but if it's not popular - it's taking development time that could be spent on other, more useful things. So deleting it was a good decision. Sad but rational.
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Visual Script will not make a transition to 4.0... They did a poll and only a few percent of developers really used it
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So, excified xD
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@besvr Agree! ;-)
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You may try - it's very easy to start! * Download Godot * Create a folder for it and for your projects - that may be the same folder * Start it and you are ready to go ;-) You may start with that: https://youtu.be/wETY5_9kFtA?list=PL9FzW-m48fn2jlBu_0DRh7PvAt-GULEmd
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Yay! A programmer girl! You are welcome! I think many guys could give you some advice just to feel good about themselves and to score some points with you ;-)
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A talented teacher vs "I will have my salary tomorrow..." one ;-)
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For all who mentioned this - yes, VSCode is written in Electron. It's not slow for me tho (I have around 10 extensions) But the most fast application which uses Electron would be GitKraken ;-)
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Me ;-)
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@AgraxGaming True - Blueprints is very intuitive! Godot's "Visual Script" tried the same idea but their latest poll shows that VS is not very popular and they deleted it in Godot 4. But it's still available in 3.x for those who want it ;-)
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GhostBSD is better as a daily driver. Same kernel but more tweaked to be a daily driver instead of a server.
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Almost. Overloading is for compile time. This one - "on the fly".
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We don't know. Code is close sourced
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@sorsun46 "Oh no! It's that AI thing again!" kind of reason ;-)
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GPUs can't compute everything - they are pretty specific ;-)
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Linus Torvalds Linux
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@Shadow-cs7oy True!
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Is it "best" depends on what is your goal is ;-) It's great for: * Fast starting with game development * If you don't need an Asset Store * If you are ok to wait for Godot 4.0 if you want to creeate a MODERN 3d game. It's already good for 2D
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"I did not have sexual relations with that woman" - Typhlosion
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JIT is faster than interpreted ;-) But slower than compiled (at cold start). But it may be even faster after warming up - depends on what your application is doing.
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Or "faster Python"
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Not sure. But there is JIT for Python - PyPy. And it's fast!
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Depends on your needs. No kernel level drivers writing in Julia ;-)
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@2PeteShakur xD
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In 5 years or so ;-)
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So do what people did when sewing machines were invented? I will not do that ;-)
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OpenCL for all videocards and ROCm for AMD ;-)
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Simple explanation: sometimes developers want to calculate something simple but but in parallel. CUDA is one of the solutions ;-)
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Unreal Engine 5 presentation (Canyon or something like that)
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@DumbledoreMcCracken Good point!
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True. But some people just like to be pedantic. Even it's creator just calls it "Linux"
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It's very niche. Best in it's class of distros but niche. Same with TailsOS.
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No. But now they shove Snaps down everyone's throat :-)
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True
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@thespider7898 Yeah. They have a few shady practices. And still do :-)
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"And what is this git thing anyways?" - this: https://en.wikipedia.org/wiki/Git Ask any developer why Git is so important and he will start a 5 minutes long rent :-)
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@XoLucyna ;-)
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@bobbirdsong6825 Well... Games could generate random encounters (a random person asks you do do some random thing). If we are in a simulation - how would you know that? If you never was in a "real" world - how would you know that our world is slightly illogical? If in a game at night some random vampires would spawn - that's very strange by our standards, but that's pretty normal in that game's world.
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Welcome to community! 🙂
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