Hearted Youtube comments on Wookash Podcast (@GameEngineeringPodcast) channel.
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I'm definitely on the look out for a nice and simple procedural language. Mostly because I'm also sick of C. I don't do any professional work in the language, but I do enjoy spinning up a C project every now and again, because I do enjoy going back to the basics and forcing myself to write simple code.
Whenever I do so, I definitely experience joy in its simplicity. But that's really just simplicity in regards to the very core language. As soon as you step outside of that, it becomes an absolute mess.
Messing with header files, the broken type system, build systems (often multiple if you need some libraries), no parametric polymorphism or generic data, no proper algebraic types, the utterly lacking (and often outright broken) standard library, no real code organization and encapsulation, etc..
Those things really tend to get in the way and bog you down. Projects become way more complicated then they need to be and the friction sometimes really grinds you down to a halt.
I've tried Zig, but I often feel like they are shooting too high. I like what they are going for in principle, but in practice it just feels super messy and doesn't get me excited to write code.
Rust is also great, but at this point I feel like I'm through the honeymoon phase with it. I think it's probably going to end up being the future of any security and/or safety critical systems programming, just because the guarantees the language is able to make are second to none. And seeing the C++ folk desperately scramble for their own solution to these problems, while avoiding so very hard to even mention Rust or give it any credit, is utterly hilarious. But it definitely isn't the language that I want to write my hobby projects in.
Anyways, great podcast and definitely made me excited to give Odin a serious spin. I'll throw together a small rougelike over the holidays and see how I feel about the language.
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