Hearted Youtube comments on Jimmy McGee (@JimmyMcG33) channel.

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  5. I was relistening to this video over some gameplay since it can be hard to find a good backdrop at times, and I found a couple more things to say than just "oh nice vid". The music you made and played at the end was very good for it's purpose, whether you made it as it's own piece of crescendo or specifically for that part of the video, it was very fitting. What I wanted to talk about (initially when I started writing this comment) was about Richter and his plotline. If I remember correctly, one of the writers lost their mom at some point roughly during HM2's development time (or some period shortly before). From what I understand, his story was more of a bit of self-reflection and grievance over losing her than just an expression of internalized violence amorally, although I do believe it's pretty good from that angle. I just think that's a bit of context that may help you understand that section of the game a bit more. Ultimately it can be more than just one or the other. The irony of Hotline Miami 1 and 2 being so ahead of it's time is crazy in retrospect. 1 being monumental in the moment, inspiring a lot internet culture even to this day a decade later. 2 having a lot to say and being completely misunderstood in 2015 and receiving far better feedback over 5 years later (which is quite a bit later for a game made by a small team). It makes me wish that the duo had stuck it out and tried their hands at other projects after freeing themselves from the "shackles" of their cocaine cowboy beginnings. While the nuke has many purposes narratively, it was also a direct way for them to say "look, we've done Hotline Miami. Stop asking for more" in a rather literal way - I believe they said at some point it was one of the many motivations for ending the game like that. After all the backlash, they kinda fell out of the public eye. Dennis eventually went silent, but Jonatan has kept somewhat active on Twitter, and has alluded to working off and on with a passion project since 2021. I think making the level editor in the midst of everyone complaining to them really broke their drive to make games, which is a damn shame to see from a duo that obviously had a lot they could deliver, and the sheer connections that would allow them to pull off just about anything they were interested in. On one hand I want to say "time will tell if they ever decide to release something, together or otherwise, again" but on the other I'm not so sure it will happen all this time later as it is.
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