Hearted Youtube comments on Jimmy McGee (@JimmyMcG33) channel.
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Beautiful video. I had many criticisms with downpour, but couldn’t understand why no one else seemed to share them. I’m not an active member of the rain world community, so I didn’t realize exactly how much the expansion was geared toward the fandom’s enjoyment. I realize now that the expansion really wasn’t made for me, and while that’s not going to make my time with it more enjoyable, it does at least give me a bit of closure.
Once again, amazing video. Ever since Joseph Anderson was lost to the Witcher hell, I’ve been relying on smaller creators for my long-winded video game analysis, and I have to say you’re my favorite. Slightly rude, intrusive question, but do you know if the next video is going to be the next in the pay to win series, or something different?
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Diablo is one of the games i never really got into. I played the demo of 1, and then i got full version of 2, and had a good time with them. The demo was nicely paced, good snacky, self-contained experience. 2 was more of everything, loved the increases variety in every regard, making the moment to moment gameplay more interesting. But once i completed grasslands and went on to desert in Mario fashion, i though "oh, this is gonna be more of the same until the end, isn't it." And that was it for me. Played through the first area with every class, and had a good time. And quitting after that was over. I never appreciated this kind of mind numbing gameplay loop for extended periods of time. Good for an afternoon but then i gotta go do something else.
So thanks for your thoughts on it. I'd never play a game for this many hours if i didn't have fun. Makes me miss out on a lot, i think. But that's okay
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I finished the video for the first time after watching your video on the first game and this one over the course of a week, and I have to say they're fantastic! I don't agree with everything said about Wrong Number, but you explained your points extremely well and I can totally see why you feel the way you do about this game. I'm still very conflicted on wrong number myself, because while the first game was a more homogeneous fantastic experience, to me the highs of WN surpass the first game, but it also has a few very low moments (looking at you Dead Ahead and Stronghold), so I still have no idea whether I prefer the first game or not almost a year after playing them back to back for the first time. Hotline Miami 1 and 2 are going to be endlessly discussed for ages because there's so much to talk about. while I've made a video on HLM 1 myself, I didn't want to tackle Wrong Number right after because it's such a massive game, so it's very intimidating to talk about. but anyway, your videos were very interesting to watch, and I can't wait to see more from you. you gained a new subscriber.
palpatine voice "We will watch your career with great interest."
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The codex rework highlights a broader issue with D4.
As you said, skills alone don't carry a build. You need a bunch of synergistic Aspects to make a build work, and there's no chance generic affixes will be powerful enough to make you swap a synergistic piece out for a "0.2% more damage on fridays" type of thing.
Addiction over fun means they need you to complete your build relatively early, otherwise the progression grinds down into frustration, and once you have most Aspects the only thing you're looking for is higher % (they removed D3 item sets just in name, you're effectively collecting sets of Aspects).
Since there's no system to improve Aspects, it's all RNG, when you drop a perfect Aspect now you're likely going to be frustrated: use it and you'll inevitably drop an item with better affixes, wait for the perfect item and feel you're running a lame build.
The new system will steer players towards collecting different sets of perfect Aspects and trying different builds once the current one gets boring, pushing the grind to peripheral stuff like slowly improving affixes % and leveling glyphs, which on their own have a small enough impact you won't feel the build is gimped.
To me it's not enough to overcome the feeling of the D4 game being a Rupe Golberg-esque decoration around the PURCHASE button. It took me years to realise addiction isn't the same as fun, and the feeling of having been exploited isn't pleasant and doesn't go away.
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