Hearted Youtube comments on ANIKI (@anikihistory) channel.
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You think Konami was awful for the past 10 years or so? Think again - they've been like this long time ago, even back in their golden era of 1980s and 1990s, when the company was churning out copious amount of high-quality games for various systems, only rivaled by Capcom at the time. Even then, there were some people within Konami who were sick of company's practices and splintered from the Kobe-based giant. These were Natsume, founded in 1988 - they made a handful of great late NES games, such as Shatterhand or Special Cybernetic Attack Team - the latter's music and sound effects are very similar to those from Contra, thanks to Kyohei Sada, and Treasure, founded in 1992 - these guys excelled in 16 bits, and in a turn of irony, they were tasked by their former employers with developing the final entry in the Gradius franchise. So it comes as no surprise that Kojima didn't really want to continue the Metal Gear series after MGS2 and eventually he parted his ways with Konami back in 2015, as other game developers were reportedly demoted to... janitors and other menial jobs. From that point on, Konami pretty much outsourced any video game development to third party companies.
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