Comments by "" (@timogul) on "How Money Works" channel.

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  24.  @saxor96  Again, though, "triggering dopamine" is what games do. Plenty of games, many made before microtransactions, many of them after without any significant microtransactions, use the exact same mechanics to engage players. You can't make these "patterns" illegal without wiping out most of the games on the market. Again, gacha players with legitimate addiction issues are a drop in the bucket. It's not rational to throw out the entire industry just to babyproof games for these few individuals. If they can't handle these sorts of games, then the burden is on them not to play them. If they can't stop themselves from playing these games, then even if these games did not exist, they would be incapable of stopping themselves from playing other forms of gambling that are also available. Also, as regard to skipping, you've got it all wrong. At least in the games worth caring about. They are NOT making the game boring or tedious, because if they did that then people would stop playing it. They need to make the game fun to play on its default setting. But it takes investment to play at that setting, it requires that you play every day, or play many hours a week, to build the resources to level your account. This should not be "boring," because, again, then players would burn out, but it is an investment that not everyone has the time or interest to make. In which case, money can be a substitute, and broadly this works out for all involved. The spenders can advance their accounts with far less time investment, and the F2Ps get access to a much more significant game than could exist without some motivation for people to spend on it. It's a balancing act, to be sure, and not every game gets this balance right, but those that do are some of the best in the industry. In terms of outcomes, this is little different than comparing two different families making a family trip, one of whom spends little to drive cross country, while the other spends considerably more to fly. They reach the same destination and have the same fun there, and the former family might actually have a lot of additional fun in making the trip, but the latter family can get there faster and with less hassle.
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