Comments by "" (@timogul) on "How Money Works"
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@saxor96 Ok, it doesn't have dailies, but are dailies really that big a problem to you? I like having dailies in live service games, they keep me actively engaged so that I don't trail off. With other games, once I "finish" them and move on, it's hard to bring me back in when more content comes out. Of course the burden is on them to make the overall experience worthwhile, but so long as I enjoy the game, and so long as the dailies are not an unreasonable time sink, I really don't have an issue with running dailies. Also, older games had plenty of "near impossible tasks" to them, they just didn't offer a way around them.
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@saxor96 Again, no, if the boss dropped a material that you needed to reach the next level, then the character you currently had was perfectly capable of beating that boss. You just weren't playing well. In all the years I've been playing Genshin, you are literally the first person I've heard express this issue, and I'm not even a particularly good player myself, so I understand difficulty frustrations in principle.
As for Constellations, most characters are fine without any, especially the 5*s. There are certain 4*s that need higher constellations, but that's sort of assumed everyone will get there eventually, and/or you don't actually need what that character offers. I've been playing since launch, have a very large roster of characters, and have only directly pursed a single c1 character, and that was not because it was necessary, I had run her for almost a year by that point without it, it was just a neat QoL bonus that I really wanted.
And as for the pity, you just go into it assuming bad luck. Go in with enough currency to hit double pity, and hope for better. My point is that even if you do hit double pity EVERY time, you would get enough of the specific characters you want to enjoy the game with, GUARANTEED. the only chance is in how much more than that you might get.
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