Comments by "dkosmari" (@dkosmari) on "Scott Manley"
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@x3nosthemutant You'd be shocked by the amount of people that try and fail to debunk Flat Earthers. Most people, even though they were told scientific results, have no idea how to defend them, and have no scientific training. And a lot of "science educators" are frauds, and don't know how teach people that are voluntarily coming to them, wanting to be educated.
Here's the shortest way to debunk the Flat Earth: 1) demand a flat map of the world to be presented; 2) find two location on the flat map that are far away together, and close together in the globe; there will be many such pairs, since you can't flatten a sphere without cutting it open; 3) check the flight time between these places, they'll be proportional to the distances in the globe, not the distances in the Flat Earth. Most Flat Earthers will fail to provide the map on step on. Some will provide, and complain that Geometry is part of the whole conspiracy.
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Let me start by first saying that nearly all I learned about KSP was thanks to you, Mr Manley; watching your videos made me buy the game. Here are some thoughts about the video, that I hope have some constructive criticism.
While well intentioned, it doesn't look very focused for the intended audience. The "here's my credentials, here's the game credits, here's a short changelog" slides seem like the kind of filler a student would make to fill up the timeslot on a presentation he's being forced to do.
An educator would be interested in what kind of activities will teach something to kids, that are useful outside the game. Remembering a Minecraft recipe is useless outside the game. What kinds of challenges arrive when building a rocket, flying it to space, then taking it places?
A scientist would be more interested in how realistic the game is; like building rockets under constraints, launch windows for interplanetary transfers, docking maneuvers... and a bunch of other things provided by mods.
Though I don't think how you would present those with mere slides. An actual video of rocket designs failing would probably be far more illustrative than a static slide. Dropping a few gratuitous formulas (or their names) here and there seems pointless, since laypeople won't have a clue of what they are, and they aren't adding any information for people that already know it.
I think the best presentations are the one that are told like a story, where each piece of information fits naturally in the narrative, because it needs to be there. This one feels like a bunch of random facts about the game and space exploration, just pasted together in a single slideshow.
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