Comments by "Gakusangi" (@Gakusangi) on "Upper Echelon"
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@thorin1045 It's not a matter of the anti-virus, it's not a matter of the predatory monetization, it's not a matter of general drops in quality, it's not a matter of gutting the content to stagger a steady release of it instead of all together, it's not a matter of increasing prices, it's not a matter of exclusivity, it's not a matter of poor refund policies, it's not a matter of shoddy upkeep that results in hackers and bad connectivity, it's not a matter of no long owning the thing you buy and having the risk of it disappearing forever... it's all of those things. When you put all of those small things together you get a really really big problem with industry, how it's being managed and how it will inevitably crash all over again.
It's about who you want to be when that all happens, the person that took precautions and warned everyone, or the person that has to suffer the consequences of ignoring it. If you're the latter, you fall into two sub-categories. The people that pretend everything is fine when it's not and the people that complain while having done nothing to prevent what happened to them.
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@krookedvulture I didn't say it would magically fix it. Logically, it would. If they make no money they'd stop producing games. And as the indie gaming community shows, there's people willing to deliver something based on the demands and desires of the customer-base, the gamers. They'd essentially move in to become the new AAA industry in the wake of everyone else f-ing off because they can't maintain their companies with this idea of perpetual growth.
Publishers have only been around so long because they moved in and convinced everyone a long time ago that they were necessary and then they've managed to keep themselves around because they keep pushing the envelop on what they can get away with and people have let them do that. Now they're finally hitting a wall. There's some push back and it's definitely made some ripples. They'll either have to change to sustain or they'll have to abandon ship and cut their losses. Either way, I call that a big win for us, and a piracy would most certainly play a role in that if more people did it. It doesn't instantly FIX anything, but also doesn't hinder what we actually want to happen, change. More specifically, change for the better.
We already see other industries also starting to take these hits. Movies and comics are a great example. Western comics are getting trounced by alternatives that display better quality and greater creative vision, with manga and BD's. Massive movie franchises that have steadily been turned into money machines are now failing to make significant gains to their costs. See the failure of Star Wars and Marvel in the past few years. Yes, they'll kick and scream and fight it out as long as they can, but eventually it will change and we, as the people that have the agency to choose where our money and support goes, plays a major role in that.
THAT is my point. Piracy is just a part of that in gaming.
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