Comments by "Miriam Weller" (@miriamweller812) on "Asmongold Clips"
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@spugelo359 While I get, that a pretty small island country like Japan with already too many people on it, does not really welcome more people, just as China with already over 1400 million people on this planet while only the size of the USA, isn't a country that wants even more people moving to it, Japan's racism is still... nothing little.
Hell, just some decades ago they went full Nazis mode with Japans = superior race and every else (but germans maybe) are subhumans, especially other asians, including starting to genocide them.
And Japan did even less to clean this up than germany did (what was already a joke, most Nazis in germany could live a happy life after 2.WW even with careers - including inside politics, military, secret service and NATO).
While it's not compareable, it DOES has its impact on a society.
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@Roric_The_Red Yeah... It's always ridiculous when peopole praise the story and lore of FF14. What lore? There is zero to nothing and most of the story is badly copy/pasted from other FF games without even carting to integrate it well.
The whole Garlean Empire thing for example including Cid is just 99% copy/paste from FF12. Problem is, while FF12 makes a good message out of it, that war isn't heroic and just means suffering, especially for the weak, FF14 celebrates war and in the most disgusting, manipulative way. Instead of a story with depth, you get "yeah, you punch everything to death, because you are the chosen one, Harry".
And the giant Empire, the size of a continent, just does shit all these years and falls apart, ruined by a stupid cartoon villains (they kill it, not even you, off screen) and a guy who gives a fuck about everything beside wanting to fight you, then never actually pushing to fight you...
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The decline of player skill was something you could feel as old FFXIV player.
The reason was how Square ruined the game year after year.
All the people who had started to play this FF MMORPG because they like MMORPGs and FF left, annoyed to death by Square's laziness and greed, cutting away on the game instead of improving it. Instead they focused on marketing, just replace these by luring in new ones, those are better anyway, because they haven't bought all the stuff from teh cash shop yet, where they also sell all the items you could get IG before. And the new guys stil think that all the content from 2013, 2014, 2015, 2016, 2017, 2018, 2019 and 2020 is somehow new, while for the old player you actually need to work and give them some new stuff to do, since they have done all that already 1000 times.
This is also linked to the decline:
See: when Crystal Tower came out, you couldn't just face roll it. Fights took at least 2 times as long if not longer, you couldn't just ignore all the mechanics, this would simply wipe you. It wasn't super duper hard, just hard enough that you halfway needed to know how to play.
Some fro the first hard mode dungeons. Especially in Europe with up to 2000+ ping, because Square was too greedy to buy servers the first two years, those and even hard mode Titan were quite the challenge.
Today, you just steam roll it, get carried, just do it single.
With their laziness they redid the Extrem Trials from 2013/2014 - what was only the increase of the numbers to fit the equipment of the current addon. No other change. It was still easier with that thanks to the additional skills and overall stronger classes, but was a gigantic mess to do with people and absolutel not worth for the awful rewards.
Why? Since nothing in the game teached the people ever how to play and the focus of Square to even reward passive aggessive behaviour what lead to the running gag " you don't pay my sub" ("so I can play as shit as I want and don't improve, if you don't ilke that, I will tell the GMs and they will punish your for that, hahaha") and that was BEFORE Square started to actively replace the leaving old players with Asmon fanboys and alike, with their streamer action.
FF14 became more an eRPG lobby since then, a bigger focus to be a chat lobby for "weirdos" who want to run or visit brothels in their game, than peopel who want to play an MMORPG. And of course, afterall, when you want to play an MMORPG, FF14 isn't giving you much.
Sure, when you are new you got that mountain of old stuff lying around, but even that mountain will be climbed and you gonna reach the actual endgame which is... just stale. Here and there you get a raid, but while the game got quite the population still, even though ~75% left since the streamer PR campaign, the majority of these are just awful, because who stays there? Not the people who want to raid and those who do stay, they don't go with randoms in that scenario.
This reaching a point where even streams like Zepla got a problem... well, it shows the decline and exactly the reason why the FF and MMORPG enjoyers left: Square sucks and ruins the game.
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A suprising amount of especially modern stories can be summarized with: protagonist got plot armor and all the antagonists are absolute idiots.
Funny enough: Blizzard writers care way more to give the story meaning than most Blockbuster movies, bestseller books and story games and that while being FORCED that the players MUST win in the end, because it's an MMORPG that must go on. But it's not like you ever got an absolute bullshit story, where all the bad guys are just are just retarded and you are simply invincible.
They always present a reason.
Fight against Zovaal for example:
From what I've seen you got
a) the support of the other death gods.
b) the forces of Alliance an Horde.
c) powerful leaders of both
d) A magical artifacts crafted with the a lot of effort and power from the realm of death
e) Azeroth herself
to beat him.
And of course in the end you can always say, that actually the powerful leaders and so on would do the main work - but it's still a game and just having them do all the work would be a bit boring.
People praise FF14 for the story.
You know how that story in FF14 would look like? You and some guys WAY below your power level just rush in without plan and punch him and only him to death, because you are just so ultra and everyone else sucks. That's the story. There is no build up, there is no plan, often enough not even the antagonist got any plan and if, then you simply don't care, because why should you? You are invinicible and seem to know this.
I don't even exaggerate, that's literally it. And people cheer for that, while they crap on WoW. It's fascinating. FF14 isn't giving 10% of the effort into world, story and character than WoW does (and I mainly played FF14 - long time hoping, that it woulnd't turn into that giant nothing).
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It's funny how people spit at that, while in comparison to all the other money leeching smartphone games out there, D:I is still very decent and yo can play it for free just fine.
Look at stuff lilke "Top Wars" for example, should be known to enough people thanks to the aggressive advertising):
The game is P2W in absolute every regard. In ever single even you can and partly MUST spend hundreds if not thousands of dollars if you want to rank top and it's a new event ever few days. All the rewards also add up, they got passiv bonus you get by just owning it. On top of that it got a VIP section with even more passive and daily rewards, going up to 30k dollars, plus special heroes you can only get there. If you want to max out heroes, you are again already in several hundred dollars territory, just for one hero, which will be replaced later by another even more powerful hero. These heroes also got special bonus skills, you again have to spend hundreds of dollars to max out, just for that one hero and so on and so on and so on.
And that's just one of endless example how real greed looks like.
Yes, you can waste absurd amounts of money in Diablo Immortal - but for what? You don't need to at all. More annoying is the grinding for gear and the RNG, but, well, Diablo fans seem to like just that, no? The endless grind for better gear.
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