Comments by "Miriam Weller" (@miriamweller812) on "Asmongold Clips" channel.

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  26. The decline of player skill was something you could feel as old FFXIV player. The reason was how Square ruined the game year after year. All the people who had started to play this FF MMORPG because they like MMORPGs and FF left, annoyed to death by Square's laziness and greed, cutting away on the game instead of improving it. Instead they focused on marketing, just replace these by luring in new ones, those are better anyway, because they haven't bought all the stuff from teh cash shop yet, where they also sell all the items you could get IG before. And the new guys stil think that all the content from 2013, 2014, 2015, 2016, 2017, 2018, 2019 and 2020 is somehow new, while for the old player you actually need to work and give them some new stuff to do, since they have done all that already 1000 times. This is also linked to the decline: See: when Crystal Tower came out, you couldn't just face roll it. Fights took at least 2 times as long if not longer, you couldn't just ignore all the mechanics, this would simply wipe you. It wasn't super duper hard, just hard enough that you halfway needed to know how to play. Some fro the first hard mode dungeons. Especially in Europe with up to 2000+ ping, because Square was too greedy to buy servers the first two years, those and even hard mode Titan were quite the challenge. Today, you just steam roll it, get carried, just do it single. With their laziness they redid the Extrem Trials from 2013/2014 - what was only the increase of the numbers to fit the equipment of the current addon. No other change. It was still easier with that thanks to the additional skills and overall stronger classes, but was a gigantic mess to do with people and absolutel not worth for the awful rewards. Why? Since nothing in the game teached the people ever how to play and the focus of Square to even reward passive aggessive behaviour what lead to the running gag " you don't pay my sub" ("so I can play as shit as I want and don't improve, if you don't ilke that, I will tell the GMs and they will punish your for that, hahaha") and that was BEFORE Square started to actively replace the leaving old players with Asmon fanboys and alike, with their streamer action. FF14 became more an eRPG lobby since then, a bigger focus to be a chat lobby for "weirdos" who want to run or visit brothels in their game, than peopel who want to play an MMORPG. And of course, afterall, when you want to play an MMORPG, FF14 isn't giving you much. Sure, when you are new you got that mountain of old stuff lying around, but even that mountain will be climbed and you gonna reach the actual endgame which is... just stale. Here and there you get a raid, but while the game got quite the population still, even though ~75% left since the streamer PR campaign, the majority of these are just awful, because who stays there? Not the people who want to raid and those who do stay, they don't go with randoms in that scenario. This reaching a point where even streams like Zepla got a problem... well, it shows the decline and exactly the reason why the FF and MMORPG enjoyers left: Square sucks and ruins the game.
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  28. A suprising amount of especially modern stories can be summarized with: protagonist got plot armor and all the antagonists are absolute idiots. Funny enough: Blizzard writers care way more to give the story meaning than most Blockbuster movies, bestseller books and story games and that while being FORCED that the players MUST win in the end, because it's an MMORPG that must go on. But it's not like you ever got an absolute bullshit story, where all the bad guys are just are just retarded and you are simply invincible. They always present a reason. Fight against Zovaal for example: From what I've seen you got a) the support of the other death gods. b) the forces of Alliance an Horde. c) powerful leaders of both d) A magical artifacts crafted with the a lot of effort and power from the realm of death e) Azeroth herself to beat him. And of course in the end you can always say, that actually the powerful leaders and so on would do the main work - but it's still a game and just having them do all the work would be a bit boring. People praise FF14 for the story. You know how that story in FF14 would look like? You and some guys WAY below your power level just rush in without plan and punch him and only him to death, because you are just so ultra and everyone else sucks. That's the story. There is no build up, there is no plan, often enough not even the antagonist got any plan and if, then you simply don't care, because why should you? You are invinicible and seem to know this. I don't even exaggerate, that's literally it. And people cheer for that, while they crap on WoW. It's fascinating. FF14 isn't giving 10% of the effort into world, story and character than WoW does (and I mainly played FF14 - long time hoping, that it woulnd't turn into that giant nothing).
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