Comments by "p11" (@porky1118) on "HealthyGamerGG" channel.

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  9. 3:00 The task I'm currently doing is writing, which most of the is easier than most other tasks I'd do (programming, drawing, creating 3D characters) And I write multiple stories at once, so if I don't know further in one story, I just switch to another one. I always choose the one I'm most motivated in or where I know clearly how to progress. So whenever I get an idea, I write it down as exactly as it's currently in my mind. When I'm motivated I think of a general plan on what should happen in some specific story. When I'm not that motivated, I write stories, which I already wrote down in an abstract way before. When I'm not motilated at all, I just proofread existing stories and mark them an finished. Each accomplished task keeps my motivation going or even increases it, so it never stops completely. I have a overcomplicated system to manage all this, which sometimes forces me to focus on another story, which motivates me even more to write more stories. I have to continue writing stories, I started, in order to be allowed to start new stories. And I have to start writing new stories or continue short stories in order to be allowed to continue existing stories. I even wrote a small program to show me how many stories are allowed to be started and how scenes each story is allowed to have by now. So when I actively forbid myself to write something I want, I want to write it all the more. Usually I would just start writing that and realize it's too difficult, and motivation goes down. What now happens instead, I write what I'm not that motivated in, in order to be able to write again what I really want to write. This way the motivation doesn't go down when it's difficult. I write other stories which I also want to get out there, the motivation to write the stories I really want to grows and grows and I get new ideas. So when I'm allowed to write it again, the motivation is usually higher. Or sometimes I'm still more motivated to continue writing the other story which is not allowed anymore, and only write it in order to be able to write other stories. And I have different systems which encourage me to write more. The more I have written in advance, the more I'm allowed to publish. I'm not allowed to just publish everything just after I finished. And I'm only allowed to publish scenes of the story which has the most stories written in advance, so if I want to publish a specific scene as soon as possible, I also have to continue writing that specific story. It sounds unneccessary, but it works pretty well. And this way I'll be getting all interesting ideas I ever had, out without having to finish anything.
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  18. When I found out you could create video games yourself, I knew I wanted to do that. Even long before, when I was still in Kindergarten I already started to draw some game maps on papers, which I let family members "play" (they had to move their fingers along the paper; inspired by Zelda guides, where I "played" the game the same way, when I didn't play it for real). I also played stories inspired by Mario and Zelda when outside. Some of my adventures had some interesting concepts, like all the boss rooms became part of the boss tower. So after finding out, I thought about how games would work internally. And it didn't seem too difficult. What would you have to tell some computer if a character jumps into water? It just switches controls if the character is below the surface. And when in school, I started programming (I didn't learn much of the programming in school itself, mostly at home). First Game Maker for some years, then I experimented using popular languages like Java (which we had to learn at school), C++ and Go, then I stuck with Common lisp for a few years, which is where I probably learnt the most, and then I stopped losing interest because it's inefficient by default, and had another phase of trying and learning a lot of programming languages, until I got into Rust, which I now use for most of my private projects. At the end of my Lisp phase, I also became kind of depressed and didn't see a reason in gamedev anymore. Games could never be as accurate as reality. Also because of being in university and some personal identity problems and some unhealthy lifestyle. Besides that, I work as a game developer now using Unity, which I never used in private before :)
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  49. The title already sounds interesting. I also felt some kind of existential dread since I'm somewhere between 5 and 10. The first time when seeing the stars in the background of Zelda 3 on the mountain. I thought things like „What if the world didn't exist? Why does anything exist at all?“ and since then had many sleepless nights. Questions like that scared me so much, I almost felt like I left my own and wanted this all to be a dream, but I knew it wasn't and even if it was a dream, it was a fact about reality I could not deny. And shortly after that moment, I was exhausted and I just felt nothing about it for some time. I often didn't even know, what the problem was, after the feeling was gone. I didn't have it often. Only every few months mostly. Sometimes I thought, it's gone, but it just came back a few months later when thinking about questions like this. I never tried to avoid to think about such stuff, when it was in my mind. I never suppress any feelings and just lock them away, if I have a choice. It's just a problem, and I had to find a solution. But now I really think, I'm over it. I didn't have it for some years already, I guess. And the last few times, I had it, wasn't as bad. I started to like this fear. Like a weird fetish. I think, my rational site has taken control over me (I turned from INFP to INTP), maybe also to protect me from thoughts like this? Rationally there is no real problem. It's purely emotional, so why even care? No idea, if the video is even about this topic :P
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