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IgorTheLight
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Comments by "IgorTheLight" (@igorthelight) on "Fireship" channel.
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He said "Zuckerborg " ;-)
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@Dannnneh xD You have to watch dogs more to know the answer
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You could make them hate you in any language. Bend is just a little bit easier ;-)
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But what about non-benders? ;-)
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That's because we awaited some tasks to finish! ;-)
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SponsorBlock ;-)
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True! But I would still recommend to make a 2D game first - it's much easier ;-)
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Yeah. There are a few famous applications created with Electron (don't EVER use them on old Desktops/laptops): https://en.wikipedia.org/wiki/Electron_(software_framework)#Software_using_Electron
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Vivaldi is Chromium based ;-)
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After 10-th existential crisis you should became immune to them ;-)
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Well, stop then! And became obsolete because others would not stop ;-)
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I'm totally fine with 1.5x on his videos and 2.0 on many others ;-)
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All the way!
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@AgraxGaming True! Developers are 100% agree with you ;-) My opinion - Visual Script could help to convert people from UE Blueprints to Godot, but if it's not popular - it's taking development time that could be spent on other, more useful things. So deleting it was a good decision. Sad but rational.
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@GSBarlev Interesting thoughts!
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Visual Script will not make a transition to 4.0... They did a poll and only a few percent of developers really used it
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So, excified xD
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You may try - it's very easy to start! * Download Godot * Create a folder for it and for your projects - that may be the same folder * Start it and you are ready to go ;-) You may start with that: https://youtu.be/wETY5_9kFtA?list=PL9FzW-m48fn2jlBu_0DRh7PvAt-GULEmd
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@naymello Fair point! I may sound arogant and I'm sorry for that. It's just I don't even have TicTok installed on any device. The reason why I set many videos on 1.5x or sometimes even 2.0x speed is that many Youtubers talks very slowly (they really want to hit that 10 minutes mark).
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@besvr Agree! ;-)
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A talented teacher vs "I will have my salary tomorrow..." one ;-)
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For all who mentioned this - yes, VSCode is written in Electron. It's not slow for me tho (I have around 10 extensions) But the most fast application which uses Electron would be GitKraken ;-)
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That's ineffective xD And that's a good news!
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Yay! A programmer girl! You are welcome! I think many guys could give you some advice just to feel good about themselves and to score some points with you ;-)
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@sorsun46 "Oh no! It's that AI thing again!" kind of reason ;-)
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"I'm sorry Dave, I'm afraid I can't do that"
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Almost. Overloading is for compile time. This one - "on the fly".
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@AgraxGaming True - Blueprints is very intuitive! Godot's "Visual Script" tried the same idea but their latest poll shows that VS is not very popular and they deleted it in Godot 4. But it's still available in 3.x for those who want it ;-)
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Me ;-)
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We don't know. Code is close sourced
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GhostBSD is better as a daily driver. Same kernel but more tweaked to be a daily driver instead of a server.
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Is it "best" depends on what is your goal is ;-) It's great for: * Fast starting with game development * If you don't need an Asset Store * If you are ok to wait for Godot 4.0 if you want to creeate a MODERN 3d game. It's already good for 2D
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GPUs can't compute everything - they are pretty specific ;-)
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"I did not have sexual relations with that woman" - Typhlosion
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Depends on your needs. No kernel level drivers writing in Julia ;-)
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Linus Torvalds Linux
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Not sure. But there is JIT for Python - PyPy. And it's fast!
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@Shadow-cs7oy True!
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Or "faster Python"
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JIT is faster than interpreted ;-) But slower than compiled (at cold start). But it may be even faster after warming up - depends on what your application is doing.
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@Dxpress_ Very informative! "The other difference is that you can attach multiple components to a GameObject in Unity, but a Godot Node is one and only one script, which I guess makes sense, otherwise that'd be getting into multiple inheritance." - true! But you can attach a script to every Node (so you could attach one to KinematicBody2D and one to it's Sprite, because both inherit from Node and any Node could have a script attached to it). So both engine.s logic is quite flexible.
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@DumbledoreMcCracken Good point!
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@Im_Ninooo Can agree. Watch some tutorials and then it will "click". When it does - it will became very comfortable ;-)
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@Im_Ninooo True! Importing 3D meshes could be painful in Godot - it's mostly used for 2D games for now ;-) But with every version, importer became better and better! And developers created a new importer for Godot 4.0. Can''t say is it working good because I'm most interested in 2D side of things xD Also... why don't you animate in Blender itself? I heard it has a pretty good animation system!
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@Im_Ninooo Yeah, Godot 4.0 is still rough - try it's final release (early 2023, probably). They like Blender (both are Open Source projects) so they will improve importing from Blender ;-)
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In Godot 4.0 it was reworked and it can utilize types fully ;-) Use "var a := 5" instead of just "var a = 5"
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"Crowdstrike confirmed! ETA 10 seconds" xD
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That would be... inefficient ;-) GPU cores are very limited in use and they HAVE to be "feeded" by CPU first to even start to calculate something.
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@Migoyan Agree! And military still use ADA ;-)
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Programmers did. What part do you interested the most? Timestamp and questions please ;-)
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