Comments by "Crazy Eyes" (@CrizzyEyes) on "Clownfish TV" channel.

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  33.  @sadlobster1  I don't know that many RPGs which are real world style war games. The most popular ones I know of are Call of Cthulhu, which is early modern detective style with (obviously) Lovecraft, Shadowrun which is near future cyberpunk with D&D races and magic injected in because why not, 40k RPGs which are sci-fi as you say, and WHFRP which is also fantasy but more renaissance themed instead of high medieval themed. But if you care to look there's a practically inexhaustible number of other fantasy games. Legend of the Five Rings is another big one based on feudal Japan. The Dark Eye is very popular in Germany and I think it got a new release recently. You can LARP in any game; it adds flavor to any game at all. That is beside the point. The point of buying a rulebook is to take burden away from the GM in trying to make the game fun. You could theoretically start with nothing and make your own game, but that's monumental levels of effort. Most gameplay decisions in D&D rules lack impact and the game rules don't help you with trying to make them impactful. Casting a spell, for example, never results in any mishaps or interesting side effects unless you're wearing armor in which case you get the most boring result -- you lose your spell and nothing happens. Furthermore, mage characters are completely useless when they run out of spells thanks to Vancian magic, another sacred cow long overstaying its welcome. In many other systems, like Call of Cthulhu, Shadowrun, WHFRP or 40k RPGs, you can cast magic at any time as much as you want but it has significant inherent risk factors. These are usually a combination of social stigma, damage to one's mental state or stamina, unexpected side effects due to the caster's inability to adequately control magic power, etc. This makes the world feel much more alive and causes you to think a little bit more about whether you should cast magic missile for the 3rd time today because it avoids all to-hit rolls. The decision is also connected to roleplaying within the world and not just tactical metagame "should I waste my spell slot or save it" level decision-making. There are other examples I could go into but I don't want to write a giant essay about why I don't like D&D, just give an example of why one may prefer other systems and to let you know there are other fantasy options out there.
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